Hand and Foot Game Rules

Hand and Foot Game Rules

 (The set up of a traditional Hand and Foot game)

(The set up of a traditional Hand and Foot game)

Card Game Rules

Hand and Foot is a popular variation from the rummy type game of Canasta. It can be described as a simpler, easier version of Canasta for beginners. Hand and Foot uses about 5 or 6 decks of standard playing cards and is played with 2-6 players. The objective of Hand and Foot is to be the first to get rid of all of your cards and for your team to have the most points.

For more rummy type games, check out our guides for Classic Canasta and Gin.

If you are looking for playing cards to play Hand and Foot with, check out a standard pack here or one of our recent arrivals here.


Set Up

Before the game begins an initial dealer must be chosen. To do so, every player is given a card from a shuffled deck and whoever receives the highest card becomes the first dealer. Ties are broken by a repeated deal. The initial dealer shuffles the deck and the player to their right cuts it. The dealer then passes two sets of 11 cards one by one clockwise to each of the 4 players. The first set of 11 is called the Hand and the last set of 11 is called the Foot. The remaining cards are placed faced down to form the stock. The top card of the stock is turned upright and placed to the side to form the discard pile. The dealer position rotates clockwise at the end of each round.

Teammates sit across from each other and work together to form the more melds than the other team.


Melds are formed by matching cards of the same rank. A meld must begin with at least 3 cards. Melds are shared within the teams so, teammates can build upon their own melds.


The Jokers and 2s in the deck are wildcards and can be used to build upon any meld. Melds must have, however, more natural cards than wildcards in them.

(In Hand and Foot, there are two stacks that players must meld to win)

(In Hand and Foot, there are two stacks that players must meld to win)


How to Play

The gameplay moves clockwise and begins with the player clockwise to the dealer. At the beginning of their turn they must take a card from either the stock or the discard pile. To take a card from the discard pile, the top card must either begin a meld or build upon one already made. If you take from the discard pile, you must take all of the cards in the discard pile. At the end of your turn, you must discard one card.

Players must start with their Hand pile while their Foot pile is laid face down. Once the play all of the cards in their Hand pile, players move to their foot pile.


In Hand and Foot, a pile of 7 cards is called a book. If none of those cards are wild, it is called a red book. If any of the cards are wild, it is called a black book.  When books are made, the pile is tacked faced down and a card with the same color of the book is placed face up on top of the stack.

Going Out

Teams must have made a red book and a black book before they are allowed to “go out”. They must also have played all of their cards in both their Hand and their Foot.  


After a player goes out, the round has ended, and scores are tallied as follows:

Red books are worth 500 points

Black books are worth 300 points

Wild card books (books made from 2s and Jokers) are worth 1500 points

Jokers are worth 50 points

2s are worth 20 points

Aces are worth 20 points

8s through Kings are worth 10 points

4s through 7s are worth 5 points

Black 3s are worth 5 points

Red 3s are worth 100 points

Going out is worth 100 points


Points from the cards in the team’s remaining hand are deducted from the points from the team’s played cards.

For more information on the game's rules, check out Pagat's article here or Wikipedia's article here.



In 1939, Canasta was invented by Segundo Santos and Alberto Serrato who wanted to create a quicker game than bridge. Canasta in Spanish means “basket” and refers to the basket Santos and Serrato normally put their cards in. The game was an instant success in their local card clubs but, became a global sensation in the 1950’s. Countless books were written on the game then, specialty decks were sold and Canasta overtook Bridge aa the popular pastime.  While the exact origins of Hand and Foot Canasta are unknown, the game first came about in the 1970s, with its own specialty decks arriving in the 1980s.

For more information on the history of Canasta, check out game developer Philip E. Orbanes' article here.


Because Hand and Foot is in itself a variation of Canasta, the following games are also variations of Canasta.

Two Player

In Two Player Canasta, 15 cards are initially dealt. If a player draws from the stock, they must draw 2 cards instead of the normal one. Additionally, a player needs to complete two canastas in order to go out and end the round. All other rules of Classic Canasta apply including the 5000 point objective.


Samba is practically Classic Canasta but, with increased values for everything. Three 52 card decks are in play, totaling 162 cards. Instead of a 5000 point objective, teams have to reach 10000 points. Melds can be made by cards of a kind and cards in sequence. Six red 3’s are worth 1000 points. Melds can only have two wildcards in them. For teams with 7000 points or more, the first meld of a player must be least 150 points.


Looking for more card games to play?  Check out this article:

40+ Great Card Games For All Occasions

About the author: John Taylor is a content writer and freelancer through the company Upwork.com. You may view his freelancing profile here. He has a B. A. in English, with a specialty in technical writing, from Texas A&M University and a M. A. in English from the University of Glasgow. You may view his previous articles about card games here and his LinkedIn profile here.

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Last update date: 08/30/20

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Sue Veale on 2020,10,23

Where can I purchase Hand and Foot playing cards? I have not found them in my search.

Sally Eastman on 2020,10,21

We play that a discard cannot be used and that red threes have a 50 point penalty if caught in your hand when someone goes out and black threes are not worth anything. Is that part of the rules?

Susan on 2020,10,09

Ok I was taught no talking telling your partner what to play is this true? My new friends that’s all they do. I learned make a mistake can’t take it back from pile? Is it once card laid played?
Your scoring is different to. 2000 wilds. Red book 1000 black 500 guess there’s many ways. Get caught with Red 3 500 -Black 3s 300 against you.
We play two red two black to make it go longer.

ROsmary on 2020,10,03

When you have a handful of different cards, can you discard a wild card?

LAURIE BROWN on 2020,09,21

We start the game off with every player pulling what they think 22 cards are and dealing two stacks of eleven cards. They keep one for themselves (the Hand) and give the other stack of 11 to the player on their left. Anyone who guesses correctly, gets 100 points. It adds fun and takes the tedious chore out from under the dealer. We also play one deck per person plus two extra decks. We don’t flip over the discard pile. When picking up the pile, we include the top card of the discard pile to the minimum requirement for that round. We usually go four or seven rounds: Round One: 50 min. pts, Round Two: 90 min. pts, etc. 120, 150, then 120, 90, 50 pts. Thanks for posting.

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