(An attacking team's hand in a game of Bridge)
Card Game Rules
Bridge is a team trick taking game played with a standard 52 playing card deck. The objective is to win as many games to 100 as possible. In Bridge, Aces are high and 2’s low. The rank of suits from highest to lowest is: No Trump, Spades, Hearts, Diamonds, and Clubs.
If you are interested in other trick taking games, check out our guides for Spades and Hearts.
If you are looking for cards to play Bridge with, check out a standard pack here or one of our specialty bridge packs here.
Set Up
Before the game begins, an initial dealer must be chosen. To do so, every player is given a card from a shuffled deck and who ever receives the highest card becomes the first dealer. Ties are broken by a repeated deal. The initial dealer shuffles the deck and the player to their right cuts it. The dealer then passes 13 cards one by one clockwise to each of the 4 players.
The dealer position rotates clockwise at the end of each round.
Teammates sit across from each other and work together to make bids and win tricks.
Auction
Before the gameplay commences, players, starting to the right of the dealer and going clockwise, enter into an auction for the round’s contract and decide to either Bid, Double, Redouble, or Pass.
Bid
A bid represents the number of tricks the team expects to make along with the trump suit they desire for the round. The minimum bid is 7 tricks, while the maximum is 13. For example, if a player makes a bid of “One Heart”, they expect to make 7 tricks. A bid of “Two Hearts” is 8 tricks and so on.
Double
A player can decide to double a bid made by the opposing team if they believe that they will not make the number of tricks. By doubling a bid, the player doubles the penalty if the bid is not made but, also doubles the payout if the bid is successful.
Redouble
A player can redouble a bid if the bid was made by their teammate and the bid was doubled by their opponent. Redoubling quadruples the original bids payout if successful and penalty if unsuccessful.
Pass
If a player passes, they decide not to make a bid, redouble or double. The auction continues to each player until all players have passed on the highest bid. The highest bid (in terms of suit ranking and number of tricks bid) becomes the contract for the round.
How to Play
The player who made the highest bid becomes the Declarer and their team becomes the attackers while the other team becomes the defenders. The teammate of the Declarer becomes the Dummy. The Dummy lays down their cards face up, grouped in suits, for the players to see. The Dummy does not participate in the round. Instead, the Declarer plays for them when it is their turn.
The gameplay officially begins when the Declarer lays down the lead card. Going clockwise, the Defenders try to out rank the lead. A player must only play cards of the same suit as the lead card. If they do not possess cards of the same suit, they may play any of their cards in an attempt to win the trick. The winner of the trick places the next lead and the gameplay continues until all cards are dealt. Tricks won should be collected and placed faced down on the side of the winning team.
For more resources on the game bridge, check out pagat's article here and the American Contract Bridge League's website here.
Scoring
Each trick over 6 tricks is worth a certain number of points depending on the trump suit. A team wins a game after scoring 100 points. The scoreboard for bridge is generally divided into two columns (one for each team) and two rows. The bottom row is for points won by making tricks while the top row is for bonus and penalty points.
Bottom Row
The following is the point value for tricks made in each trump suit:
Top Row
Bridge contains a lot of bonus points, such as small and grand slams, for teams to earn. A small slam is given to a team who wins 12 tricks. A grand slam is given to a team who wins all 13 tricks. Bonus and penalty points are affected by whether or not a team is vulnerable or not vulnerable. A team is vulnerable if they won the last game. Vulnerability increases both bonus and penalty points.
The following are bonus point values for teams that are vulnerable:
The following are bonus point values for teams that are not vulnerable:
The following are penalty point values for teams that are vulnerable:
The following are penalty point values for teams that are not vulnerable:
(A guide to the scoring system of Bridge)
Recommended products to play Bridge:
France Royale 2 Deck Set Bridge Playing Cards Piatnik
Floral Pink Box 2 Deck Set Bridge Playing Cards Piatnik
About the author: John Taylor is a content writer and freelancer through the company Upwork.com. You may view his freelancing profile here. He has a B. A. in English, with a specialty in technical writing, from Texas A&M University and a M. A. in English from the University of Glasgow. You may view his previous articles about card games here and his LinkedIn profile here.
2 comments
How many point do you have to have to open with 7 cards in a suite but with out 13 point for opening?
Can a bid open in minor i.e. club or diamond 5 or 6 cards with 11 points?
For 5 cards major how many minimum points needed?